Stardate Friday, week 2.
When I started messing with the Fungus plugin on Unity, it opened a few doors I didn’t expect to find.
I liked Lifeline — I’m one of those fools who thinks story comes first — and it delivered.
What I also wanted to feel was the same tension and stakes found in a good console or PC game’s narrative.
So I’m hoping to invent the Interactive Fiction Boss Battle (Newly minted acronym IBB). I want to take a mix of timed events, timed questions and pressure decisions and see if they’re fun to play.
I’ll probably mention this next thing a hundred times:
“It sure makes it easy to write a game when it’s about all the goofy crap that’s in video games.”